Run Thru 'Em (3D)
App Store Release
Charge through the correct color of enemies in order to weaken the wall behind them and break through. At the end of each level, the player must charge up their power and punch the final enemy into multiple glass walls. The distance at which the enemy travels correlates with how much the player's points are multiplied. Run Thru 'Em generated around 750 downloads.
Role:
- Wrote design documents
- Used Excel to design game economy
- Collaborated effectively with programmer on rapid and iterative prototyping
- Documented and recorded all playtesting sessions, integrating feedback into design.
- Manually created level components to be used in procedural generation
- Implemented visual effects
- Integrated UI
- Outsourced and integrated all assets
- Used Excel to design game economy
- Collaborated effectively with programmer on rapid and iterative prototyping
- Documented and recorded all playtesting sessions, integrating feedback into design.
- Manually created level components to be used in procedural generation
- Implemented visual effects
- Integrated UI
- Outsourced and integrated all assets
Design Process:
Through my extensive research into development trends in December of 2020, I found that hyper-casual players enjoyed ragdolls and destruction. At the same time, I was inspired to create a game in which the player has to connect themselves with another object that are of the same color. Additionally, the player has to avoid objects that were not the same color. I decided to combine those two fundamental ideas to create "Run Thru 'Em!". To add another layer of depth, I decided there should be color barriers that change the player's color throughout the level. This way, the player has to adjust and ensure to run into the correct color of enemies.
One of the features I enjoyed implementing into this game was the ability to use your coins to adjust gameplay. I knew that the amount of coins a player collects directly correlates with how much they played the game. The more a user has played the game, I assume they have improved their skills. In order to maintain a high retention rate, players can use their coins to increase the difficulty of the game by inflating the overall speed. Players can also use their coins to increase their power punch as well as the multiplier. This way, the game can always change and adjust to better suit the player's skills. It also constantly gives the player a long-lasting goal of wanting to change their gameplay and max out on the attributes.
One of the features I enjoyed implementing into this game was the ability to use your coins to adjust gameplay. I knew that the amount of coins a player collects directly correlates with how much they played the game. The more a user has played the game, I assume they have improved their skills. In order to maintain a high retention rate, players can use their coins to increase the difficulty of the game by inflating the overall speed. Players can also use their coins to increase their power punch as well as the multiplier. This way, the game can always change and adjust to better suit the player's skills. It also constantly gives the player a long-lasting goal of wanting to change their gameplay and max out on the attributes.