TimeOps (2D)
School Project
Set in the distant future, TimeOps features a world in which a society uses time travel to gain insight into how to improve aspects of their technology. Play as Miles, a soldier who is tasked with the mission to travel further into the future to learn about the futures weaponry and military. When Miles is met with a society that is overrun by an extraterrestrial civilization he must fight his way through to survive.
Role:
- Constructed the concept
- Wrote design documents and created flow charts
- Worked alongside 2D artist to integrate assets
- Worked alongside programmer to implement features and mechanics
- Created backgrounds using Adobe Photoshop and integrated into project
- Created and integrated UI
- Wrote design documents and created flow charts
- Worked alongside 2D artist to integrate assets
- Worked alongside programmer to implement features and mechanics
- Created backgrounds using Adobe Photoshop and integrated into project
- Created and integrated UI
Design Process:
TimeOps was my final group project in my Intro to Game Development class. Play as a soldier who must time travel to the future to gain insight into advanced weaponry. However, after traveling to the future, the soldier realizes he has stumbled upon an Earth invaded and ruled by an extraterrestrial civilization. Now, the soldier must fight and learn the wonders of the aliens' weaponry.
I wanted to challenge myself on innovating a new time travel mechanic to help the player progress through a level. I had already fabricated the idea of a player living in a world where time travel is used to gain insight from the future to advance the present. I designed a mechanic that would coincide with that theme in which the player can time travel between the present and future whenever they please. I really like it when one mechanic has depth. In this case, the player can time travel to reposition themselves and destroy their enemies and they must time travel to maneuver successfully through the level.
I wanted to challenge myself on innovating a new time travel mechanic to help the player progress through a level. I had already fabricated the idea of a player living in a world where time travel is used to gain insight from the future to advance the present. I designed a mechanic that would coincide with that theme in which the player can time travel between the present and future whenever they please. I really like it when one mechanic has depth. In this case, the player can time travel to reposition themselves and destroy their enemies and they must time travel to maneuver successfully through the level.